List of Problems from Games and Information, 20 October 2006
This is a list of all the end-of-chapter problems from Games and Information.
The
numbering is for the Fourth Edition. I will
put cross-references to previous editions in one of these days.
1 The Rules of the Game
- 1.1. Nash and Iterated Dominance (medium)
- 1.2. 2-by-2 Games (easy) (2.2, 3.1)
- 1.3. Pareto Dominance (medium) (Jong-Shin Wei) (2.1, 3.2)
- 1.4. Discoordination (easy) (3.3, 2.4)
- 1.5. Drawing Outcome Matrices (3.4 , 2.5)
- 1.6. Finding Nash Equilibria (3.5, 2.6)
- 1.7. Finding More Nash Equilibria
- 1.8. Which Game?
- 1.9. Choosing Computers (easy)
- 1.10. Campaign Contributions (easy)
- 1.11. A Sequential Prisoner's Dilemma (hard)
- 1.12. Three-by-Three Equilibria
2 Information
- 2.1. The Monty Hall Problem (easy)
- 2.2. Elmer's Apple Pie (hard)
- 2.3. Cancer Tests (easy) (McMillan, 1992)
- 2.4. The Battleship Problem (Nalebuff,
1988) (hard)
- 2.5. Joint Ventures
- 2.6. California Drought (McMillan, 1992) (hard)
- 2.7. Smith's Energy Level (easy)
- 2.8. Two Games (easy)
3 Mixed and Continuous Strategies
- 3.1. Presidential Primaries
- 3.2. Running from the Police
- 3.3. Uniqueness in Matching Pennies (easy)
- 3.4. Mixed Strategies in the Battle of the Sexes
- 3.5. A Voting Paradox
- 3.6. Rent Seeking (hard)
- 3.7. Nash Equilibrium (easy)
- 3.8. Triopoly (easy)
- 3.9. Cournot with Heterogeneous Costs (hard)
- 3.10. Alba and Rome: Asymmetric Information and Mixed
Strategies
- 3.11. Finding Nash Equilibria (easy)
- 3.12. Risky Skating (hard)
- 3.13. The Kosovo War (easy)
- 3.14. IMF Aid (easy)
- 3.15. Coupon Competition (hard)
4 Dynamic Games with Symmetric Information
- 4.1. Repeated Entry Deterrence (easy)
- 4.2. The Three-Way Duel (after Shubik (1954)
- 4.3. Heresthetics in Pliny and the Freedmens'
trial (Riker, 1986) (easy)
- 4.4. Garbage Entry
- 4.5. Voting Cycles
5 Reputation and Repeated Games
- 5.1. Overlapping Generations (Samuelson
[1958])
- 5.2. Product Quality with Lawsuits
- 5.3. Repeated Games (Benoit & Krishna [1985]) (hard)
- 5.4. Repeated Entry Deterrence
- 5.5. The Repeated Prisoner's Dilemma
- 5.6. Evolutionarily Stable Strategies
- 5.7. Grab the Dollar
6 Dynamic Games with Asymmetric Information
- 6.1. Cournot Duopoly Under Incomplete
Information
About
Costs (hard)
- 6.2. Limit Pricing (Milgrom and Roberts [1982a])
- 6.3. Symmetric Information and
Prior
Beliefs
- 6.4. Lack of Common Knowledge
7: Moral Hazard: Hidden Actions
- 7.1. First-Best Solutions in a Principal-Agent Model (easy)
- 7.2. The Principal-Agent Problem
- 7.3. Why Entrepreneurs Sell Out
- 7.4. Authority
- 7.5. Worker Effort (easy)
- 7.6. The Supercomputer Salesman
- 7.7. Optimal Compensation (easy)
- 7.8. Effort and Output, Multiple Choices (easy)
- 7.9. Hiring a Lawyer (easy)
- 7.10. Constraints
- 7.11. Constraints Again
8 Further Topics in Moral Hazard
- 8.1. Monitoring with Error (easy)
- 8.2. Monitoring with Error: Second Offenses (Rubinstein [1979])
- 8.3. Bankruptcy Constraints (hard) (for the 3rd edition 8.3, see 10.1)
- 8.4. Teams
- 8.5. Efficiency Wages and Risk Aversion
(Rasmusen [1992])
- 8.6. The Game Wizard
- 8.7. Machinery
9 Adverse Selection
- 9.1. Insurance with Equations and
Diagrams (easy)
- 9.2. Testing and Commitment
- 9.3. Finding the Mixed-Strategy
Equilibrium in a
Testing
Game
- 9.4. Two-Time Losers (easy)
- 9.5. Insurance and State-Space Diagrams
10 Mechanism Design in Adverse Selection and in Moral Hazard with
Hidden Information
- 10.1. Unravelling (hard) (3rd edition 8.3)
- 10.2. Task Assignment
- 10.3. Agency Law (easy)
- 10.4. Incentive Compatibility and Price Discrimination
- 10.5. The Groves Mechanism (easy)
- 10.6. The Two-Part Tariff (Varian 14.10)(easy)
- 10.7. Selling Cars
11 Signalling
- 11.1. Is Lower Ability Better?
- 11.2. Productive Education and Nonexistence of Equilibrium (hard)
- 11.3. Price and Quality
- 11.4. Signalling with a Continuous Signal (hard)
- 11.5. Advertising
- 11.6. Game Theory Books (easy)
- 11.7. Salesman Clothing
- 11.8. Signal Jamming in Politics (hard)
- 11.9. Crazy Predators (hard) (Gintis [2000], Problem
12.10)
- 11.10. Monopoly Quality
12 Bargaining
- 12.1. A Fixed Cost of Bargaining and Grudges
- 12.2. Selling Cars
- 12.3. The Nash Bargaining Solution
- 12.4. Price Discrimination and Bargaining (easy)
- 12.5. A Fixed Cost of Bargaining and Incomplete Information
- 12.6. A Fixed Bargaining Cost, Again (easy)
-
12.7. Myerson-Satterthwaite
- 12.8. Negotiation (hard) (Rasmusen [2002])
13 Auctions
- 13.1. Rent-Seeking
- 13.2. The Founding of Hong Kong
- 13.3. Government and Monopoly
- 13.4. An Auction with Stupid Bidders (hard)
- 13.5. A Teapot Auction with Incomplete Information (easy)
14 Pricing
- 14.1. Differentiated Bertrand with
Advertising
- 14.2. Cournot Mergers (Salant, Switzer & Reynolds
[1983]) (easy)
- 14.3. Differentiated Bertrand
- 14.4. Asymmetric Cournot Duopoly (easy)
-
14.5. Price Discrimination
This file is at http://rasmusen.org/probs/list.htm.