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\begin{center}
{\large {\bf The Strategy of Sovereign Debt Renegotiation }\footnote{{\large %
I would like to thank Michael Kim, Emmanuel Petrakis, and Ronald Solberg for
helpful comments, and the University of Chicago's Center for the Study of
the Economy and the State for support.}} }

\bigskip  Eric Rasmusen\\[0pt]

\noindent Published in {\it The Handbook of Country Risk Analysis}, edited
by Ronald Solberg, 1992, London: Routledge, Press. ISBN: 0-7923-1904-4.

{\it Abstract}\\[0pt]
\end{center}

The standard economic theory of perfect competition assumes that there are
many buyers and many sellers, all possessing the same information, so that
no one can act strategically. This standard theory is clearly not
appropriate for analyzing debt renegotiation, where buyer and seller are
bound to deal with each other and information is asymmetric. Game theory is
a set of techniques developed to analyze economic situations that, like
games, involve few players and strategic behavior. This theory has been
greatly developed in the past fifteen years, and is useful for understanding
some of the paradoxes of debt regenotiation.

{\small \ \hspace*{20pt} 2000: Eric Rasmusen, Professor of Business
Economics and Public Policy and Sanjay Subhedar Faculty Fellow, Indiana
University, Kelley School of Business, BU 456,  1309 E 10th Street, 
Bloomington, Indiana, 47405-1701.  Office: (812) 855-9219. Fax:
812-855-3354. Erasmuse@indiana.edu. Php.indiana.edu/$\sim$erasmuse. }

%---------------------------------------------------------------

\newpage \bigskip \noindent {\bf 1. Introduction.}

The influence of game theory on economics has been ballooning since the
1970's because it provides a way to attack the problem of strategic behavior
in economic interaction. Not only is game theory widely used in mainstream
economics, it has also penetrated finance, corporate strategy, and political
science. Once the preserve of mathematicians, the subject is by now well
enough understood that it is beginning to be taught to undergraduates and to
MBA students in the leading business schools.

Debt renegotiation is an obvious area for application of economic models of
strategic behavior. As historical studies such as Aronson (1979) and
Cizauskas (1979) show, debt renegotiation has always been marked by the
complicated interaction of self-interest with the fear of pushing one's
bargaining partner into some mutually damaging action. The basic model of
standard economics is perfect competition, the market condition under which
each participant is so small that he can ignore his effect on the behavior
of the others. The market for sovereign debt already departs from perfect
competition in its relatively small number of participants. Debt
renegotiation departs even further, since the participants have no choice
but to deal with each other and they must carefully decide how far to push
their demands. Outside competition having become a minor force, it is
bilateral bargaining between the debtor country and the rescheduling
committee of the lenders that determines the outcome.

Game theory originated with Von Neumann \& Morgenstern's 1944 book, {\it The
Theory of Games and Economic Behavior}, a book mostly concerned with
zero-sum games with perfect information. In {\bf zero-sum games} what one
player gains, another player must lose; and under {\bf perfect information}
neither player has an informational advantage and there is no uncertainty
over the future. These assumptions rule out informational asymmetry and the
possibility of mutually advantageous contracting---a positive-sum
outcome---which are two distinctive features of debt negotiation. Later work
in game theory does address these features, especially work in the tradition
of Thomas Schelling's 1960 book on precommitment and strategy, {\it The
Strategy of Conflict}. This book is nonmathematical, and remains well worth
reading, but for more recent and technical treatments one may wish to
consult the books by Shubik (1982) and Rasmusen (1989). More specialized
treatments of game theory as applied to international economics also exist:
in particular, Clifton (1982) on debt, Dixit (1987) on small countries, and
McMillan (1989) on trade negotiations. McMillan has also written an
excellent book (McMillan, 1986) entirely on the application of game theory
to international economics, and Crawford (1987) is a very clear survey of
the literature on reputation and credit relationships that gives special
attention to international lending.

Academic research on debt problems has been making much use of game theory
in recent years. The first article to attack the problem of how reputation
might prevent repudiation of sovereign debt was Eaton \& Gersovitz (1981).
Their work was followed by a variety of articles on reputation and the form
of contracts, of which I will mention only a few. Bulow \& Rogoff (1989a,
1989b) have more recently analyzed the Eaton-Gersovitz problem of how
reputations operate, and they look in detail at the renegotiation of debt
agreements. Chowdhry (1991) attacks the problem from a different angle,
emphasizing the syndicated nature of debt. Grossman \& Van Huyck (1988)
point out that borrower and lender may have an implicit contract that allows
default without punishment in bad states of the world, thus shifting risk
efficiently from the borrowing country to the lending banks. Most recently,
Fernandez \& Rosenthal (1990) apply game theory to the issue of bargaining
power in debt renegotiations where repayment improves the country's access
to international markets, rather than just preventing diminished access.

Rather than surveying the academic literature of the past few years,
however, this chapter will try to show how the basic ideas of game
theory---concepts such as payoff-maximizing players, strict stylization of
the facts, careful delineation of informational advantages, and the ability
to precommit---can be used to understand debt negotiations. The approach
will be to teach the tools of game theory using examples from debt strategy
rather than to describe the conclusions reached by frontier game theory
models of reputation and negotiation. The aim will be to show how game
theory can be used by a corporate analyst, a bank regulator, or a central
banker to capture the essence of a situation when a he must formulate policy.

%---------------------------------------------------------------

\newpage  \noindent {\bf 2. The Rules of the Game.}

One of the biggest contributions of game theory is its ability to focus the
analyst's thought when he is confronted by an unorganized set of facts. The
purpose of the analyst, {\it qua} analyst, is to simplify; he takes the data
available to him, pulls out what is essential, and shows the policymaker how
to manipulate those essential forces. Complexity may be realistic, but
simplicity is more useful, and it is the analyst's duty to seize upon the
central features and discard the rest. The way the game theorist does this
is to start by determining the relevant players, their possible actions, and
the payoffs resulting from different combinations of their actions. He must
also specify the order of the actions and the information available to each
player. This done, he can begin to decide which actions are optimal for each
of them, and how their decisions interact, but the first step is
description, which requires considerable care.

The essential descriptive elements of a game are ``players,'' ``actions,''
``information,'' ``outcomes,'' and ``payoffs.'' From these, one can find
``strategies'' and ``equilibria.'' The players, actions, and outcomes are
collectively referred to as the {\bf ``rules of the game,''} and the
modeller's objective is to use the rules of the game to predict and perhaps
to change the equilibrium.

These descriptive elements will be defined using a game called ``Mexican
Debt I.'' First, let us postulate a situation for the analyst to model. The
year is 1990, and a group of banks are considering making loans to Mexico,
whose exports of oil are sold at a high price that may or may not be
sustained over the decade. Mexico may choose to pay the interest on any loan
it obtains, or it may accumulate arrears. It can pay interest without great
difficulty if oil remains high-priced, but if the price drops, repayment
would require a cutback in government spending that would have serious
political consequences. If Mexico does accumulate arrears, its trade will be
hampered and it will not be able to borrow again for many years.

\noindent {\it The {\bf players} are the individuals who make decisions.}

For ``Mexican Debt I,'' let us specify the players to be Mexico and a bank.

\noindent {\it An {\bf action} or {\bf move} by a player is a choice he
makes.}

\noindent {\it A player's {\bf action set} is the entire set of actions
available to him.}

\noindent {\it An {\bf action combination} is a set of one action for each
of the players in the game.}

In ``Mexican Debt I,'' the action set of the bank will be whether to lend or
not lend, and the action set of Mexico will be whether to pay the interest
or accumulate arrears in each of two five-year periods following the loan.

\noindent {\it {\bf Nature} is a pseudo-player who takes random actions with
specified probabilities at particular points in the game.}

Often it is useful to introduce uncertainty into a model, where by
``uncertainty'' is meant random changes in the environment caused by
influences outside the game. Uncertainty is introduced by means of a
pseudo-player called Nature (``pseudo'' because Nature moves mechanically
rather than strategically). In ``Mexican Debt I,'' assume that the price of
the oil that Mexico exports can take one of two values: {\it High} or {\it %
Low}. At the beginning of the game the price is {\it High}, but after five
years it might drop to {\it Low}. At that point Nature randomly decides
whether the price will be {\it High} or {\it Low}, assigning, let us say,
probabilities of 70 and 30 percent. This random move means that the model
yields more than just one prediction, so there are different ``{\bf %
realizations}'' of a game depending on the results of random moves.

The specification of {\it when} particular actions are available to the
players, the ``{\bf order of play},'' is crucial to the analysis. It is
convenient to summarize the order of play by writing it in list form.

\noindent {\bf Mexican Debt I}\newline
\hspace*{.2in} (1) The bank decides whether to lend or to not lend. \newline
\hspace*{.2in} (2) Mexico decides whether to pay interest or accumulate
arrears in 1990.\newline
\hspace*{.2in} (3) Nature chooses the price of oil to be high with
probability 0.7 and low with probability 0.3.\newline
\hspace*{.2in} (4) Mexico decides whether to pay interest or accumulate
arrears in 1995.

The information available to different players is specified as their
knowledge of past moves. The order of play just given, for example,
implicitly assumes that neither player knows what the future price of oil
will be until after the bank has decided whether to lend and Mexico has
decided whether to repay in 1990. Suppose instead that the bank has expert
forecasters who can perfectly predict the price of oil, but Mexico will not
know the price until later. The order of play then becomes:

\noindent {\bf Mexican Debt II}\newline
\hspace*{.2in} (0) Nature chooses the price of oil to be high with
probability 0.7, and low with probability 0.3. The price is observed only by
the bank.\newline
\hspace*{.2in} (1) The bank decides whether to lend or not lend. \newline
\hspace*{.2in} (2) Mexico decides to pay interest or to accumulate arrears
in 1990.\newline
\hspace*{.2in} (3) Mexico observes the price of oil.\newline
\hspace*{.2in} (4) Mexico decides to pay interest or to accumulate arrears
in 1995.

Notice that the word ``observe'' is used for the players' knowledge of the
price of oil. Observation refers to knowledge obtained directly, rather than
by deduction. If, for example, Mexico {\it observes} that the bank chooses 
{\it Not Lend,} then Mexico might {\it deduce} that the bank had observed a
low price for oil. What a player can observe is part of the rules of the
game, but what a player can deduce depends on the equilibrium, since it
depends on what behavior is inspired by the rules.

The order of play places Nature's move at the point where it is observed by
one of the players, which may not be the temporal point at which it takes
place. A tree that falls unseen in the forest may or may not make a sound,
but the sound cannot influence behavior, and so game theory would ignore it.
In Mexican Debt I, the future price of oil might have been determined by
events prior to the original loan, but since neither player knows that,
Nature's move is listed as move (3). Also, the order of play represents the
order in which actions are taken or become known, which may be separated by
widely varying lengths of time. It could be that actions (0) and (1) in
``Mexican Debt II'' take place in December 1989, action (2) takes place in
January 1990, event (3) takes place in 1992 and action (4) takes place in
1995.

\bigskip

\noindent  We now come to the final member of the trio of Players, Actions,
and Payoffs.

\noindent {\it A player's {\bf payoff} is the utility he receives after the
game has been played out.}

Let us make the following assumptions on payoffs in Mexican Debt I. The
payoffs are zero for each player if the bank chooses {\it Not Lend}. It
costs the bank 160 to make a loan, but in each period that Mexico pays
interest the bank receives $X=100$. Mexico receives a benefit of $W=700$
from the loan. In a period in which it pays interest, Mexico loses 100 if
the price of oil is High and 300 if it is Low (the domestic discontent
caused by paying $X$ is greater when Mexico's GNP is lower). If Mexico ever
chooses to accumulate arrears, it loses $D=250$ (the same whether it does
this twice, or only once).

\begin{center}
\begin{tabular}{lllcc}
\multicolumn{5}{c}{\bf Table 1: Payoffs for ``Mexican Debt I'' if the Bank
Lends.} \\ 
\multicolumn{5}{c}{} \\ 
&  &  & \multicolumn{2}{c}{\bf Nature} \\ 
&  &  & High Price & Low Price \\ 
&  &  & (0.7) & (0.3) \\ 
&  & Arrears in 1990 only & $350,-60$ & $150,-60$ \\ 
&  &  &  &  \\ 
&  & Arrears in 1995 only & $350,-60$ & {\bf 350,$-$60} \\ 
& {\bf Mexico:} &  &  &  \\ 
&  & Arrears in both years & $450,-160$ & $450,-160$ \\ 
&  &  &  &  \\ 
&  & Full payment & {\bf 500,40} & 300,40 \\ 
&  &  &  &  \\ 
\multicolumn{5}{l}{\it Payoffs to: (Mexico, Bank). Equilibrium payoffs are
boldfaced.}
\end{tabular}
\end{center}

Each cell of the matrix shown in Table 1 contains the payoffs for Mexico and
the bank from a different action combination given that the bank chooses to
lend. The first two columns show payoffs depending on the two possible
actions of Nature, {\it High Price}, which has probability 0.7, and {\it Low
Price}, which has probability 0.3. A typical set of payoffs is the ($350,
-60)$ in the northwest corner. Mexico's payoff of 350 is composed of the 700
benefit from the loan minus 100 from the interest payments in 1995, minus
250 from the arrears in 1990. The bank's payoff of $-60$ is composed of the
cost of the loan ($-160$) plus 100 in interest paid in 1995. At this point,
the analyst does not ask whether or not it is advisable for Mexico to
accumulate arrears or for the bank to make the loan; the first step is just
to calculate payoffs.

While players, actions and payoffs are the basic elements of the game and
jointly determine what happens, it may be that the modeller is not directly
interested in any of them. Instead, he may just wish to use them to predict
the value of some other variable or variables more interesting to him, a
variable or set of variables that we call the {\it outcome}.

\noindent {\it The {\bf outcome} of the game is a set of interesting
elements that the modeller picks from the values of actions, payoffs, and
other variables after the game is played out.}

The definition of the outcome for any particular model depends on what
variables are of interest to the modeller. In ``Mexican Debt I'' the
interesting variable might be whether Mexico accumulates arrears, so the
outcome would be one of the following:

\begin{itemize}
\item  ``Arrears only in 1990-1995,''\newline

\item  ``Arrears only in 1995-2000,''\newline

\item  ``Arrears in neither period,''\newline

\item  ``Arrears in both periods.''\newline
\end{itemize}

The outcome could be defined differently (for example, as whether Mexico
accumulates arrears {\it and} what payoff each player receives). The best
definition depends on what question the analyst is trying to answer.

Another way to depict the order of play is the game's {\bf extensive form}
or {\bf game tree}. Figure 1 shows the extensive form for ``Mexican Debt
I.'' The decisions are called {\bf branches} and the points at which
decisions are taken are called {\bf nodes}. The decisions start at the left,
with the bank's choice between the branches labeled {\it Lend} and {\it Not
Lend}. If the bank chooses the {\it Lend} branch, then Mexico in turn has a
choice between two branches, and the game continues until at the right-hand
side the game concludes. The numbers at the right-hand side of the diagram
show the payoffs (in an extensive form) or the outcomes (in a game tree).

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In trying to determine which actions are chosen, it is convenient to recast
the decision set, not in terms of the particular actions, but in terms of
contingent action rules called {\it strategies} that instruct the players on
what moves to make at each node of the game tree.

\noindent {\it A player's {\bf strategy} is a rule that tells him which
action to choose at each instant of the game, given his available
information.}

\noindent {\it A player's {\bf strategy set} or {\bf strategy space} is the
set of strategies available to him. }

\noindent {\it A {\bf strategy combination} is an ordered set consisting of
one strategy for each of the players in the game.}

\noindent {\it A game's {\bf normal form} is a table showing the payoffs
associated resulting from different strategy combinations.}

Since a player's information can include the previous actions of other
players, the strategy tells him how to react to their actions. The concept
of the strategy is useful because only rarely can we predict a player's
action unconditionally; but we can often predict how he will respond to
Nature and the other players. In Mexican Debt I, the bank has no history on
which to base its strategy, so its strategies are the same as its actions 
{\it Lend} or {\it Not Lend}. Mexico, however, can observe Nature's move
before its 1995 choice of {\it Pay} or {\it Arrears}. An example of a
strategy combination for Mexican Debt I is

\begin{enumerate}
\item[{\bf Bank.}]  Lend.\newline

\item[{\bf Mexico.}]  Pay in 1990; Pay in 1995 if Nature chooses {\it High},
Pay in 1995 if Nature chooses {\it Low}.
\end{enumerate}

There are, of course, many different strategy combinations, but at this
point in the analysis the modeller does not worry about whether the players'
behavior makes sense; he cares only about discovering all the possible
strategies and making sure that each strategy covers all contingencies.

A player's strategy is a function only of observed history, not of current
actions or of another player's strategy. The bank's strategy cannot be
specified to depend on Mexico's strategy. Also, a player's strategy is a
complete set of instructions for him, which tells him what action to pick in
every conceivable situation, even if he expects some situations never to
arise. Strictly speaking, even if a player's strategy instructs him to drop
out of the game in 1995, it ought also to specify what actions to take if he
is still in the game in 1996. The strategies, unlike the actions, are
unobservable, because a complete description describes the world that might
have been as well as the world that was. A strategy is a thought process; an
action is a physical act.

\bigskip

\noindent {\bf The Equilibrium of the Game.}

To predict the outcome of a game, the modeller focuses on the possible
strategy combinations, since it is the interaction of the different players'
strategies that determines what happens. The goal of each player is to
maximize his payoff by his choice of a strategy. An equilibrium is a
strategy combination such that every player has chosen his strategy to
maximize his payoff. Definitions of equilibrium differ in how they define
``maximize his payoff.'' By far the most common definition (the most common
``{\bf equilibrium concept}'') is Nash equilibrium.

{\it A {\bf Nash equilibrium} is a strategy combination such that no player
can raise his payoff by unilaterally altering his strategy.}

The following is a Nash equilibrium for ``Mexican Debt I.''

\begin{enumerate}
\item[{\bf Bank.}]  Lend.\newline

\item[{\bf Mexico.}]  Pay in 1990. Pay in 1995 if the price of oil is high
and if Mexico paid in 1990; otherwise, accumulate arrears.
\end{enumerate}

Notice how this strategy combination tells each player how to pick actions
under every possible contingency. In particular, it tells Mexico how to
behave if somehow the game reaches the node at which Mexico has accumulate
arrears in 1990, even though that node is never reached in equilibrium (it
is ``{\bf off the equilibrium path}'').

The equilibrium is a strategy combination, a set of contingent actions. What
actions actually are played out? The bank lends, and Mexico pays interest in
1990. With probability 0.7, Nature picks a high price, and Mexico pays in
1995; with probability 0.3, Nature picks a low price, and Mexico accumulates
arrears in 1995.

Having used the strategies to discover the probabilities of different
actions, we can calculate the expected equilibrium payoffs. With probability
0.7, Nature picks a high price and Mexico pays in both periods, so the
payoffs from Table 1 (which are boldfaced there) are 500 for Mexico and 40
for the bank. With probability 0.3, Nature picks a low price, and Mexico
accumulates arrears in 1995 only: then the payoffs from Table 1 are 350 for
Mexico and $-60$ for the bank. If we multiply each payoff by its
probability, the {\bf expected payoffs} are 455 for Mexico ($=0.7\cdot 500 +
0.3\cdot 350$) and 10 for the bank ($=0.7\cdot 40 - 0.3\cdot 60$).

To check that this strategy combination is a Nash equilibrium, it is
necessary to test whether either player can gain by unilaterally deviating
to another strategy. Table 1 shows the payoffs from different strategy
combinations, and the expected payoffs can be calculated using the
probabilities of Nature's two different moves.

First, test the bank. Taking Mexico's strategy as given, the bank's payoff
is 10 from following the strategy {\it Lend}, as was calculated two
paragraphs above. If the bank were to choose not to lend, it would earn 0,
which is less than 10. So the bank will not deviate from the proposed
equilibrium.

Second, test Mexico. In equilibrium, Mexico's payoff from following its
strategy of paying interest in 1990 but paying in 1995 only if the price of
oil is high is 455.  Since the penalty for arrears in both periods is no
greater than for just one period, it is pointless for Mexico to deviate by
just running arrears in 1990. If, on the other hand, Mexico were to deviate
by not paying interest in either year, regardless of the price of oil, then
its payoff would be (using numbers from Table 1) 
\[
\pi_{Mexico}=0.7 (450) + 0.3 (450) = 450. 
\]
If Mexico were to deviate by paying interest regardless of the price of oil,
then its payoff would be 
\[
\pi_{Mexico}=0.7 (500) + 0.3 (300) = 440, 
\]
which is still inferior to the equilibrium payoff of 455. Finally, if Mexico
were to deviate by paying interest in 1995 when the price of oil was low,
but not when it was high, the payoff would be 
\[
\pi_{Mexico}=0.7(350) + 0.3 (100) = 335. 
\]
Hence Mexico never has incentive to deviate from the suggested strategy
combination, which is indeed a Nash equilibrium. The prediction of the model
is that the bank will lend and Mexico will accumulate arrears only if the
price of oil drops. This suggests that there is scope for mutually
profitable lending but that the bank should consider trying to break out of
the structure of this game by making the terms of lending contingent upon
real exports, something not in the current strategy set of ``Mexican Debt
I.''

Note that it is the expected payoff, not the realized payoff, that is
relevant for decisionmaking. Rational decisions demand sensible choices ex
ante; what happens ex post is a matter of luck. In this example, the bank's
rational choice is to make the loan, since the expected payoff is 10 from
that action; but if Nature picks a low price, and the bank's realized payoff
is $-40$ instead of the 0 it could have gotten by not lending, that says
more about the bank's luck than its decisionmaking ability.

%---------------------------------------------------------------

\bigskip \noindent {\bf 3. Asymmetric Information and the Cost of Arrears.}

Most research in game theory nowadays explores games of asymmetric
information, games in which one player has an informational advantage.
``Mexican Debt I'' is a game of {\it symmetric} information, because despite
the uncertainty introduced by Nature's move, both players are equally
ignorant of the future price of oil. ``Mexican Debt II'' is a game of {\it %
asymmetric} information, because the bank is able to take its action having
observed Nature's move but Mexico must take its action in ignorance.

Mexican Debt I and II are just two of the many possible models of Mexican
debt. Both of them focused on the effects of changes in the price of
Mexico's main export.  For contrast, another game representing a similar
situation is presented below, ``Mexican Debt III,'' which focuses on the
lenders' ignorance of the cost to the Mexican government of accumulating
arrears. In the situation it models, many banks compete to lend to Mexico,
but none of them know exactly how much the Mexican government would be
damaged by the economic turmoil following arrears in interest payments,
although the government itself knows. Competition between banks can be
modelled by specifying just two banks as players, who simultaneously choose
the interest rates on their loans. If there were really just two banks, this
would be an unrealistic way to model them, because their decisions would
interact in complicated ways; but the assumption of two sellers who
simultaneously choose prices---{\bf Bertrand competition}---achieves the
same coompetitive outcome as a more complicated model of many sellers.

\noindent {\bf Mexican Debt III}

\noindent {\bf Players:}\newline
Mexico, Bank A, and Bank B.

\noindent {\bf Actions and Events:}

\begin{enumerate}
\item[(0)]   Nature chooses $Z_1$, the cost of arrears for Mexico, $Z$, to
be low ($Z=Z_1$) with probability 0.2, or high ($Z=Z_2$) with probability
0.8. Mexico observes $Z$ but the banks do not.\newline

\item[(1)]   Banks A and B simultaneously choose interest rates $r_a$ and $%
r_b$ for their offers of loans to Mexico of amount $X$. Each bank's cost of
capital is $r$.\newline

\item[(2)]   Mexico accepts either one or neither loan. The variable $m_i$
equals 1 if bank $i$'s loan is accepted and 0 if it is rejected. Mexico
derives benefit $(m_a+m_b)W$ from the loan.\newline

\item[(3)]   Mexico decides whether to pay interest or accumulate arrears.
\end{enumerate}

\noindent {\bf Payoffs}:\newline
If Mexico refuses both loans, \newline
\hspace*{24pt} $\pi_{Mexico} = 0$, $\pi_a =0$, and $\pi_b = 0$.\newline
If Mexico chooses to pay,\newline
\hspace*{24pt} $\pi_{Mexico} = W - r_a X m_a - r_b X m_b$, $\pi_a = (r_a-r)
X m_a$, and $\pi_b = (r_b-r) X m_b$.\newline
If Mexico chooses to accumulate arrears,\newline
\hspace*{24pt} $\pi_{Mexico} = W - Z$, $\pi_a = -r X m_a$, and $\pi_b = -r X
m_b$.

\bigskip

Let us use as parameter values $X=100$, $W=200$, $r =1.1$, $Z_1=108$, and $%
Z_2= 150$. The game tree is shown in Figure 2. It is more complicated than
the game tree in Figure 1 for two reasons. First, since the banks' move
consists of the choice of an interest rate from a continuous action set,
rather than from just two possibilities, the move is depicted by a single
branch. Second, dotted lines enclose certain nodes to indicate the banks'
imprecise information. Bank A does not know how Nature moved, so it does not
know exactly which node the game has reached; all it knows is that the game
has reached some node within the dotted lines. Bank B is ignorant not only
of how Nature moved but of how Bank A moved, which amounts to the same thing
as Banks A and B moving simultaneously.

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Under these parameters, the following strategy combination is a Nash
equilibrium:

\begin{enumerate}
\item[{\bf Bank A.}]  $r_a= 1.375$. \newline

\item[{\bf Bank B}.]  $r_b= 1.375$. \newline

\item[{\bf Mexico}.]  Accept the cheapest loan, at rate $r_i$ (choose either
loan if $r_a=r_b$). If $Z=150$, pay if $r_i \leq 1.5$; otherwise, accumulate
arrears. If $Z=108$, pay if $r_i \leq 1.08$; otherwise, accumulate arrears.
\end{enumerate}

To test that this is indeed a Nash equilibrium, one must begin by checking
whether Mexico has any incentive to deviate unilaterally.

Mexico ought to accept the loan regardless of the interest rate and the
state of the world, because the loan brings a benefit of 200, and the
greatest cost it can bring is the {\it High} cost of accumulating arrears,
which is 150. If $Z$ takes the value of $108$, then Mexico wishes to
accumulate arrears if the interest rate is anything above 1.08; the cost of
doing so is 108 and the benefit is the avoidance of a payment of $100r_i$.
Similarly, if $Z=150$ then Mexico wishes to accumulate arrears if the
interest rate is anything above 1.5.

Mexico's expected payoff from the equilibrium strategy is composed of a 20
percent probability of $\pi_{Mexico} = W - Z$ and an 80 percent probability
of $\pi_{Mexico} = W - r_a X m_a - r_b X m_b$, resulting in 
\[
\pi_{Mexico} = 0.2 (200- 108) + 0.8 (200- 1.375\cdot 100) = 68.4. 
\]
If Mexico were to deviate by paying interest when the cost of accumulating
arrears was low, its payoff would fall from 92 to 62.5 ($=200-1.375\cdot100$%
) in the low-cost state of the world. If Mexico were to deviate by
accumulating arrears when the cost of doing so was high, its payoff would
fall from 62.5 to 50 in the high-cost state of the world. So Mexico has no
incentive to deviate.

The other test to perform on this equilibrium is to discover whether either
bank would want to change its interest rate from 1.375. The bank whose loan
is refused gets a payoff of zero, and the other bank's payoff is, if $r=1.375
$ 
\[
\pi_{bank} = 0.2 (0-1.1)(100) + 0.8 (1.375-1.1) 100 = 0. 
\]
A bank has no incentive to raise its interest rate above 1.375 unilaterally,
because Mexico would turn to the other bank. Lowering the interest rate
would also be unprofitable, because it would lower the interest payment
without reducing Mexico's temptation to accumulate arrears. Hence, the banks
are content to offer exactly 1.375.

The outcome changes dramatically if we specify the parameter values
differently. To be sure, some parameters do not matter much---the benefit
from the loan, $W$, could be increased from 200 to 400 without making any
difference, for example. But if we raise the minimum cost of arrears, $Z_1$,
to $110$ instead of $108$, the equilibrium interest rate changes
drastically. The new equilibrium is

\begin{enumerate}
\item[{\bf Bank A.}]  $r_a= 1.1$. \newline

\item[{\bf Bank B}.]  $r_b= 1.1$. \newline

\item[{\bf Mexico}.]   Accept the cheapest loan, at rate $r_i$ (choose
either loan if $r_a=r_b$). If $Z=150$, pay if $r_i \leq 1.5$; otherwise,
accumulate arrears. If $Z=110$, pay if $r_i \leq 1.1$; otherwise, accumulate
arrears.
\end{enumerate}

Mexico's expected equilibrium payoff is now 
\[
\pi_{Mexico} = 0.2 (200- 1.1 \cdot 100) + 0.8 (200- 1.1\cdot 100) = 90. 
\]
The interest rate falls from 1.375 to 1.1 because Mexico is no longer
tempted to accumulate arrears in the {\it Low} state of the world and the
banks do not need to build in a premium for the risk of non-payment. The
interest rate falls to the cost of capital to the banks, because the bank no
longer need compensation for the risk of non-payment. The paradoxical lesson
is that a small increase in Mexico's cost of arrearages can lower the
interest rate dramatically. Moreover, while the increase in cost leaves the
banks' expected payoffs unchanged at 0, it helps Mexico, raising its payoff
from 68.4 to 90. Mexico benefits substantially from its own higher cost.

This result is counterintuitive at first, but it makes sense after some
thought. Mexico benefits from the higher cost of accumulating arrears
because it is only a {\it potential} cost, and it encourages the banks to
lower their risk premia. Suppose a recently graduated MBA had the option of
being publicly exempted from the laws against embezzlement. Would he take
the option? He would be foolish to do so, because once he had the exemption
no business would hire him. This kind of reasoning applies to institutional
arrangements such as the U.S. Foreign Sovereign Immunities Act of 1976,
which exempted the commercial activities of foreign governments from
sovereign immunity. Since the Act allowed banks to pursue sovereign
borrowers in U.S. courts, it helped foreign nations to obtain loans, and
this was not a law passed to hurt foreigners, but to encourage trade. One of
the lessons of game theory is that players often wish to commit themselves
to future behavior, and public sanctions against one's own future
misbehavior are a good form of precommitment.

%---------------------------------------------------------------
\bigskip

\bigskip  \noindent {\bf 4. The Prisoner's Dilemma and Bankruptcy.}

Certain games come up over and over again in analysis because their payoff
structure applies to a wide variety of situations that are fundamentally the
same, however different the situations may appear. Possibly the most useful
of these fundamental games is the ``prisoner's dilemma.'' Two criminals, Mr.
Row and Mr. Column, have been captured by the police and are being
questioned separately about a crime they jointly committed. Each prisoner
can either deny that he committed the crime, or confess and implicate his
partner in crime. Even if both prisoners deny, enough other evidence has
been obtained to send each of them to jail for 1 year, so their payoffs are
-1 each. If both confess, they will both go to jail for 8 years. But if one
confesses and the other denies, the one that confesses gets off scot free,
while the other receives a 10-year sentence.

\begin{center}
{\bf Table 2: The Prisoner's Dilemma.}

\begin{tabular}{lllccc}
&  &  & \multicolumn{3}{c}{\bf Mr Column} \\ 
&  &  & Deny &  & Confess \\ 
&  & Deny & -1,-1 & $\rightarrow$ & -10, 0 \\ 
& {\bf Mr Row:} &  & $\downarrow$ &  & $\downarrow$ \\ 
&  & Confess & 0,-10 & $\rightarrow$ & -8,-8 \\ 
\multicolumn{6}{l}{\it Payoffs to: (Mr Row, Mr Column).}
\end{tabular}
\end{center}

This game is unusual in that each player has a {\bf ``dominant strategy,''}
a strategy that is best for him no matter what the other player does. If
Column denies, Row can get a payoff of 0 from $Confess$ instead of -1 from $%
Deny$. And if Column confesses, Row can get a payoff of -8 from $Confess$
instead of -10 from $Deny$. Hence, $Confess$ is a dominant strategy for Row.

The arrows in Table 2 are a shorthand way of representing how players would
deviate from different strategy combinations. The only strategy combination
without an arrow pointing away from it either horizontally or vertically is
the Nash equilibrium, ($Confess, Confess$), because neither player would
unilaterally deviate from it. But if ($Confess, Confess$) is the outcome,
each prisoner gets 8 years in jail, whereas the non-equilibrium strategy
combination ($Deny, Deny$) gives each a sentence of only 1 year! Both
players are strictly worse off in equilibrium (we say it is {\bf ``Pareto
inferior''} to ($Deny, Deny$)), despite having used their individually
dominant strategies.

The prisoner's dilemma lies hidden in many real-world situations. An example
is bankruptcy, and, in particular, the financial distress of a sovereign
borrower. Suppose that Allied and Brydox are two banks that have lent to a
financially distressed country. Each bank has a choice between being tough,
demanding immediate repayment, and being easy, allowing rescheduling. If
both banks are easy, then the country will recover, and the banks' losses
will be slight. If both banks are tough, the country will collapse and pay
very little to either bank. But if only one bank is tough, that bank will be
able to extract all its funds, while the easy bank will lose everything in a
collapse only slightly delayed. The payoffs in Table 3 fit this story.

\begin{center}
{\bf Table 3: Bankruptcy as a Prisoner's Dilemma.}

\begin{tabular}{lllccc}
&  &  & \multicolumn{3}{c}{\bf Lender Brydox} \\ 
&  &  & Easy &  & Tough \\ 
&  & Easy & -1,-1 & $\rightarrow$ & -10, 0 \\ 
& {\bf Lender Allied:} &  & $\downarrow$ &  & $\downarrow$ \\ 
&  & Tough & 0,-10 & $\rightarrow$ & {\bf -8,-8} \\ 
\multicolumn{6}{l}{\it Payoffs to: (Allied, Brydox).}
\end{tabular}
\end{center}

Just as in the original prisoner's dilemma, the strategies that are best for
each player individually result in a jointly bad outcome. The banks would
profit if they could somehow break the structure of the game and bind
themselves to both be easy on the borrower, instead of acting independently
and being tough. Lenders indeed do this, and the bank rescheduling
committee, representing the syndicated banks in negotiations with troubled
sovereign states, is an institution designed to eliminate the prisoner's
dilemma. In its absence, however, the self-interest of each individual bank
would lead to a situation in which every bank would be worse off than if the
borrowing country itself chose the policy.

%---------------------------------------------------------------

\bigskip {\bf 5. The Coordination Game and Bank Runs.}

A second paradigmatic game is the coordination game, in which a player
wishes to choose the same action as the other players but he must choose
independently and guess at what they have chosen. Coordination games take a
number of different forms, some with conflict and some without. In the game
to be described, the problem is purely one of coordination between the
players, with no conflict of interest between them.

Let us suppose that a borrowing nation has fallen into short-run financial
difficulties, but the nation's long-run  prospects are excellent if it can
borrow enough to maintain economic growth. It can do this only if all its
present creditors are willing to increase the size of their loans, which
they would be happy to do were they sure that the country would recover from
its current difficulties. If, however, a bank thinks that the country will
fail to obtain the new loans and will therefore fail to recover, it would
prefer to pull out even its old loans.

Table 4 represents this story. The two lenders, Allied and Brydox, each
choose between lending more and pulling out. Let us take the point of view
of Allied. If both lenders lend more, the debtor country will succeed in
recovering from its difficulties, the loans will be repaid, and Allied will
receive a high payoff (set equal to 2). If Allied alone lends more, and not
Brydox, then the debtor will not recover and Allied will lose its loans, for
a low payoff of $-2$. If Allied itself pulls out with whatever it can, it
receives a payoff of $-1$ regardless of what Brydox does.

\begin{center}
{\bf Table 4: Coordination in Runs on Lenders.}

\begin{tabular}{rcccc}
&  & \multicolumn{3}{c}{\bf Lender Brydox} \\ 
&  & Lend More &  & Pull Out \\ 
& Lend More & {\bf 2,2} & $\leftarrow$ & $-2,-1$ \\ 
{\bf Lender Allied} &  & $\uparrow$ &  & $\downarrow$ \\ 
& Pull Out & $-1,-2$ & $\rightarrow$ & {\bf -1,-1} \\ 
\multicolumn{5}{l}{\it Payoffs to: (Allied, Brydox).}
\end{tabular}
\end{center}

Note that although the payoff from {\it Lend More, Lend More} is represented
by (2,2), this might be the expected value of a further sequence of
uncertain events. It might be, for example, that if both lenders lend more,
the payoffs will be (4,4) with probability 0.5 and (0,0) with probability
0.5, depending on whether or not there is a world recession. We can reduce
this to the expected value of (2,2) because the uncertainty over the
recession is only indirectly relevant to today's decision.

This coordination game is a two-by-two game, like the prisoner's dilemma,
but its payoff structure is fundamentally different. The prisoner's dilemma
has a single dominant strategy equilibrium. The coordination game has two
Nash equilibria, because each lender's optimal action depends on what the
other lender does. The two equilibria are ({\it Lend More, Lend More}) and (%
{\it Pull Out, Pull Out}). If Brydox chooses {\it Lend More}, then {\it Lend
More} is the optimal action for Allied. But if Brydox chooses {\it Pull Out}%
, then {\it Pull Out} is the optimal action for Allied. What Allied prefers
depends on what Brydox does, and what Brydox prefers depends on what Allied
does.

Which of the two equilibria is actually played out depends on the
expectations of the two players, which in turn depends on whether they
communicate. If Allied assures Brydox that it will lend more, Brydox can
expect that Allied will keep its promise, because deception is not in
Allied's self-interest. This contrasts with Bankruptcy as a Prisoner's
Dilemma, in which Allied's promise to Brydox that it will be easy on the
creditor is disbelieved because Allied has a strong incentive to lie. In
both situations the lenders might benefit by forming a syndicate. To avoid
the prisoner's dilemma, the syndicate needs to have real power over its
members to make them choose Easy. To implement the good equilibrium in the
coordination game, on the other hand, the syndicate need only set up
communication between them: once they announce their policies to each other,
they will, if those policies match, be willing to adhere to those policies
without any form of compulsion.

%---------------------------------------------------------------

\bigskip {\bf 6. Mixed Strategies and IMF Aid.}

The prisoner's dilemma has one equilibrium, and the coordination game has
two, but some games seem to have no strategy combination that is an
equilibrium. In these games, the only mutually consistent set of strategies
for the different players involves randomizing according to carefully chosen
probabilities. Random strategies are known as {\bf mixed strategies} in game
theory, in distinction to the nonrandom {\bf pure strategies}.

Random strategies may seem bizarre. But a little thought about sports will
lead to the conclusion that mixed strategies are not just theoretical
curiosities. In American football, the offensive team's strategies can be
roughly divided into passing the ball or running with it. The most important
thing is to choose the strategy that the defensive team does not expect, but
this means there is no equilibrium in pure strategies. If the defensive team
expects the offense to run, the offense will want to pass instead--- but the
defensive team is aware of this and would change its beliefs. No nonrandom
strategy can lead to consistent beliefs. Instead, the offensive team chooses
whether to pass or run by randomizing, or, equivalently, by some technique
that looks random to the defensive team. But ``random'' does not mean 50-50
probabilities: the offensive team will choose the proportions of passing and
running in light of the possible gains and losses from each strategy. To
calculate these optimal probabilities, more formal analysis is needed.

Let us suppose that the International Monetary Fund wants to help a debtor
country, but only if the debtor will reform instead of pursuing wasteful
policies. The debtor would reform, though reluctantly, if there otherwise
were no chance of IMF aid, but if the debtor can rely on an IMF bail-out
whether it reforms or not, it would prefer the current wasteful policies.

The payoffs for this story are shown in Table 5. For the IMF, the best
outcome is to aid a reforming debtor, for a payoff of 3, and the second-best
is to not aid a wasteful debtor, for a payoff of 0. The worst outcomes are
to aid a wasteful debtor or not aid a reforming debtor, both of which yield $%
-1$. For the debtor, the best outcome is to receive aid and waste it, for a
payoff of 3, and the second-best is to receive aid and reform, for a payoff
of 2. If no aid is received, the debtor wishes to reform, for a payoff of 1,
in preference to being wasteful, for a payoff of 0. \footnote{%
The game ``IMF Aid'' is an adaption of the ``Welfare Game'' (Rasmusen 1989,
chapter 3). The game has also been called the ``Samaritan's Dilemma,'' by
Gordon Tullock, who credits James Buchanan as its originator [Tullock 1983,
p. 59].}

\pagebreak

\begin{center}
{\bf Table 5: IMF Aid.}\\[0pt]
\begin{tabular}{lllccc}
&  &  & \multicolumn{3}{c}{\bf Debtor} \\ 
&  &  & Reform &  & Waste \\ 
&  & Aid & 3,2 & $\rightarrow$ & -1,3 \\ 
& {\bf IMF} &  & $\uparrow$ &  & $\downarrow$ \\ 
&  & No Aid & -1,1 & $\leftarrow$ & 0,0 \\ 
\multicolumn{6}{l}{\it Payoffs to: (IMF, Debtor).}
\end{tabular}
\\[0pt]
\end{center}

Each strategy combination must be examined in turn to check for Nash
equilibria. The arrows in Table 5 parallel the reasoning in the four points
below.

\begin{enumerate}
\item[(1)]  The strategy combination ({\it Aid, Reform}) is not a Nash
equilibrium, because the debtor prefers to respond with {\it Waste } if the
IMF picks {\it Aid.}\newline

\item[(2)]  ({\it Aid, Waste}) is not Nash, because the IMF prefers {\it No
Aid}.\newline

\item[(3)]  ({\it No Aid, Waste}) is not Nash, because the debtor prefers 
{\it Reform}.\newline

\item[(4)]  ({\it No Aid, Reform}) is not Nash, because the IMF prefers {\it %
Aid} (which brings us back to the first strategy combination).
\end{enumerate}

``IMF Aid'' does have a mixed strategy Nash equilibrium. The debtor selects 
{\it Reform} with probability 0.2 and the IMF selects {\it Aid} with
probability 0.5. The realization of the game could be any of the four
entries in the outcome matrix, with {\it (No Aid, Waste)} and {\it (Aid,
Waste)} having the highest probability of occurence, each with probability
0.4 ($=0.5[1-0.2]$).

We must check that these probabilities constitute a strategy combination
from which neither player wishes to deviate. Given the debtor's mixed
strategy, the IMF is indifferent between selecting {\it Aid} with
probability 100 percent, {\it Aid} with probability 0 percent, and any
probability in between. That is because the IMF's expected payoff from {\it %
Aid} is $0.2 \cdot 3 + 0.8 \cdot(-1)$, which equals -0.2, and the expected
payoff from {\it No Aid} is $0.2 \cdot (-1) + 0.8 \cdot(0)$, which also
equals -0.2. Hence, the IMF is indifferent between the two strategies, which
means it is willing to pick randomly between them---and, in particular, it
is willing to choose 0.5 as the probability of {\it Aid}. Similarly, the
debtor is indifferent between {\it Waste} and {\it Reform}, and is willing
to pick a probability 0.2 of {\it Reform}, because the expected payoff from 
{\it Reform} is $0.5\cdot 2 + 0.5 \cdot 1= 1.5$ and the expected payoff from 
{\it Waste} is $0.5\cdot 0 + 0.5 \cdot 3= 1.5$.

To be sure, this is a {\bf weak equilibrium}: although no player wishes to
deviate from the equilibrium probabilities (so the Nash test is satisfied),
no player strongly wishes to play them either. But no combination of
strategies except the mixed strategies do form an equilibrium, and while we
cannot predict exactly which realization of the game will occur, we can at
least predict the probabilities of the various outcomes. To an outsider, the
players will appear to behave randomly, but a player's apparent randomness
is actually the result of a carefully chosen set of probabilities that keep
the other player guessing as to what will happen.

%---------------------------------------------------------------

\bigskip \noindent {\bf 7. The Order of Moves and the Credibility of Threats.%
}

An important contribution of Schelling's book, {\it The Strategy of Conflict}%
, was to point out the importance of precommitment. In many situations a
player would prefer to bind himself in advance rather than have unrestricted
freedom of choice. This will be seen here in the game called ``Idle
Threats.'' The situation involves an indebted country which asks its
creditor bank for a new loan. Assume that the new loan would be unprofitable
for the bank, but the country threatens to repudiate its old loan if not
granted the new one. If the country carries out the threat, however, it
suffers a severe loss of reputation.

Figure 3 is an extensive form that fits this story. It is based on the
following parameter values: the country's reputation, which is lost if it
defaults, is worth 250; the new loan costs the bank 50 and benefits the
country 50; and the old loan's repayment costs the country 100 and benefits
the bank 100.

\bigskip 

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This game illustrates an idea that economists call {\bf subgame perfection}:
an equilibrium should not include threats that are not credible. In ``Idle
Threats,'' the country's threat to repudiate the old loan if the bank
refuses the new loan is not credible. Whatever threat is made, if the bank
does refuse the new loan, the situation is now represented by the
``subgame'' starting with the node $Country_2$ in Figure 3. In this subgame,
the country will choose to pay and receive 150 instead of to repudiate and
receive 0. The bank therefore can feel safe in refusing the new loan. The
only subgame-perfect equilibrium is for the bank to choose {\it Refuse} and
the country to choose {\it Pay}, resulting in a payoff of 100 for the bank
and 150 for the country.

The country would be better off if it could precommit to a strategy in
advance. Suppose the country could bind itself to the strategy ({\it Pay if
the bank chooses Loan; Repudiate if the bank chooses Refuse}). The bank
would then respond by choosing {\it Loan}, for a bank payoff of 50 instead
of 0. But how can the country bind itself in this way? In the game just
described, the country would wish to pay even if the bank did choose {\it %
Refuse}, because once the bank has refused the new loan, it is pointless for
the country to carry out its threat. Somehow the country must change the
structure of the game. The country's government might put its domestic
political reputation on the line by promising voters to repudiate the debt
if the bank refuses the new loan, or try purposely to push the economy to
the brink of disaster so that only a new loan would make repayment of the
old loans possible. By adding these moves to the game, the country could
effectively bind itself to carry out its threat of repudiation if the bank
refused the new loan. Thus, precommitment to disastrous policies contingent
on the loan being refused can actually benefit the country.

The bank, in turn, would like to add a still earlier move to the game and
bind itself not to make any new loans before the country has a chance to
carry out the precommitment moves just described. The bank might secure
legislation from its home country forbidding any increase in foreign debt
exposure, for example. In this kind of model it matters to the outcome not
only {\it what} actions are available to the players but {\it when} they are
available. ``Idle Threats,'' like many other games, has a first-mover
advantage, so the bank and the country would each like to be the first to
commit to a policy and force the other player to react.

%---------------------------------------------------------------

\bigskip \noindent {\bf 8. Conclusion. }

The games in this chapter illustrate a number of surprising points. The
analysis throughout has assumed that players try to maximize their own
payoffs and do not care about those of the other players. But self-interest
leads in strange directions. A nation can help itself by increasing its cost
of default (Mexican Debt III). Profit-maximizing banks may end up hurting
their profits by trying to enforce loans too strictly, but without any
incentive for a single bank to be more lenient (Bankruptcy as a Prisoner's
Dilemma). Mere promises exchanged between players can influence actions even
when each player is completely selfish and there is no penalty for breaking
promises (Coordination in Runs on Lenders). Debtors and relief agencies may
deliberately choose policies that are to all outside appearances random (IMF
Aid). A country can benefit by increasing its chances of carrying out a
disastrous policy (Idle Threats). All of these paradoxes can be simply
explained using the tools of game theory.

In illustrating the methods of game theory, this chapter has come to these
surprising conclusions, but game theory's most important contribution to the
bank negotiator and the debtor-country representative is not just a set of
general conclusions, but a framework in which to conduct analysis.
Describing a situation in the terminology of game theory---players, actions,
information, and payoffs---is an aid to understanding it. A crucial aspect
of negotiation is being able to put oneself in the position of the
negotiator on the other side of the table, and game theory provides a
disciplined way to do this. It also shows that simple intuition is often
wrong and that a little further analysis can make a big contribution to
understanding. Having learned that an increase in a player's potential costs
can redound to his benefit, that independent self-interested action can lead
to an outcome that is bad for all players, and that identity of interests
may not be enough to guarantee agreement, the analyst will be more wary in
his predictions. A good negotiator may learn these things through
experience, but game theory shows how even a novice can formally analyze
them and recognize what is happening while there is still time to change the
rules of the game.

%---------------------------------------------------------------

\newpage \noindent {\bf References.}

Aronson, Jonathan (1979) ``The Politics of Private Bank Lending and Debt
Renegotiations,'' from {\it Debt and the Developing Countries}, ed. by
Jonathan Aronson, Boulder, Colorado: Westview Press, 1979.

Bulow, Jeremy and Kenneth Rogoff (1989a) ``A Constant Recontracting Model of
Sovereign Debt,'' {\it Journal of Political Economy}, 97: 155-178.

Bulow, Jeremy and Kenneth Rogoff (1989b) ``Sovereign Debt: Is to Forgive to
Forget?'' {\it American Economic Review} (March 1989) 79 (1):43-50.

Chowdhry, Bhagwan (1991) ``What is Different About International Lending?'' 
{\it Review of Financial Studies}, Vol. 4, forthcoming, 1991.

Cizauskas, Albert (1979) ``International Debt Renegotiation: Lessons from
the Past,'' {\it World Development}, 7: 199-210.

Clifton, Eric (1982) ``Debtor-Creditor Games: An Approach to International
Debt Renegotiations'' Research paper number 8232, Federal Reserve Bank of
New York, November 1982.

Crawford, Vincent (1987) ``International Lending, Long-Term Credit
Relationships, and Dynamic Contract Theory'' {\it Princeton Studies in
International Finance}, No. 59, March 1987.

Dixit, Avinash (1987) ``Issues of Strategic Trade Policy for Small
Countries'' {\it Scandinavian Journal of Economics}, 89: 349-368.

Eaton, Jonathan \& Mark Gersovitz (1981) ``Debt with Potential Repudiation:
Theoretical and Empirical Analysis'' {\it Review of Economic Studies} 48:
289-309.

Fernandez, Raquel \& Robert Rosenthal (1990) ``Strategic Models of Sovereign
Debt Renegotiations,'' {\it Review of Economic Studies}, (July 1990) 57:
331-350.

Grossman, Herschel \& John Van Huyck (1988) ``Sovereign Debt as a Contingent
Claim: Excusable Default, Repudiation, and Reputation,'' {\it American
Economic Review}, (December 1988) 78: 1088-1097.

McMillan, John (1986) {\it Game Theory in International Economics.} Chur,
Switzerland: Harwood Academic Publishers, 1986.

McMillan, John (1989) `` A Game-Theoretic View of International Trade
Negotiations: Implications for the Developing Countries'' from {\it %
Developing Countries and the Global Trading System} edited by John Whalley.
London: Macmillan, 1989.

Rasmusen, Eric (1989) {\it Games and Information}. Oxford: Basil Blackwell,
1989.

Schelling, Thomas (1960) {\it The Strategy of Conflict.} Cambridge, Mass.:
Harvard University Press, 1960.

Shubik, Martin (1982) {\it Game Theory in the Social Sciences: Concepts and
Solutions.} Cambridge, Mass.: MIT Press, 1982.

Tullock, Gordon (1983) {\it Economics of Income Redistribution.} Boston:
Kluwer-Nijhoff, 1983.

Von Neumann, John \& Oskar Morgenstern (1944) {\it The Theory of Games in
Economic Behavior.} New York: Wiley, 1944.

%---------------------------------------------------------------

\newpage \noindent {\bf List of Diagrams.}

\begin{center}
{\bf Figure 1: The Extensive Form for ``Mexican Debt I''}

{\bf Figure 2: The Game Tree for ``Mexican Debt III''}

{\bf Figure 3: ``Idle Threats''}
\end{center}

%---------------------------------------------------------------

\end{document}
